Some excerpts I created from the transcript of the Design System Podcast, hosted by Chris Strahl, which in Episode 11 featured Brad Frost and Evan Lovely.
The traditional process starts with the design of comps, comps, non-interactive previews, which are generated by the design team and undergo a rigid design review process up to a design director or VP, and is only then passed on to the developers who need to implement that initially static comp pixel perfect. But Evan Lovely notes that while there is nothing wrong with comps, there is something wrong with mistaking it for the final product. That’s why he likes tools like pattern lab, storybook or knapsack, because they really allow someone to quickly mock up a comp that actually works within the final environment.
To some companies this is a problem; because the formal approva…
Since his talk at Fronteers I was interested in the thinking of Brad Frost, his blog posts, etc., but never actually read his book Atomic design until recently, as it got more and more relevant to an internal discussion at an organization I was working for. A few notes:
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